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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.30 21:09:00 -
[1]
Cap ships haven't taken over Low Sec, and they usually only mass in large numbers for a POS takedown or a confrontation with an enemy cap fleet. I don't believe that removing any skills or ships is a good step.
I think that any future expansion of ships and skills needs to branch OUTWARD as opposed to upward. That is, new ships and skills to fill new tactical niches or perform some specialty purpose, as opposed to just making things bigger or more powerful.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.30 21:16:00 -
[2]
Originally by: AndrewRyan And its not about making the game easier its just common sense its been touted that the usual lifespan of an account is 7 months and why is that? its because around the 7-9 month point that you hit a huge amount of 10-20 day skills and some things require you to have 4-5 such skills, CCP seem to rely on the time sinks to guarantee income but it cannot last forever, A good MMO has lots of content and EVE has a lot of content but users are unnecessarily restricted from it and told "come back in 6 months to fly that"
I can understand capitol ships and command ships requiring huge training times but anything cruiser sized and smaller should not take as long imo, especially considering the hefty swings of the nerf bat that are a common occurrence.
The number of months it takes to hit the level cap in WoW or DAoC can be counted with the fingers on one hand. **** every Eve player who wants to max out in Eve in such a short timespan. Enough said.
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Dirk Magnum
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Posted - 2008.03.30 22:46:00 -
[3]
Has anyone ever stopped to consider that mining purely for ISK gain may not be the intended purpose of mining? At least not for older players. I remember the days when taking in a 200,000 ISK load of ore in a Retriever constituted a significant increase in my wallet size, which is fine, but at this point can't compare at all to low sec ratting or level 4 missions. Mining is a part of the manufacturing cycle, not a source of major personal profit. I forget why I decided to make this post, although it was in response to some idea that somebody put forth somewhere in this thread. I think. It's my opinion on mining though and I stick by it. Please visit your user settings to re-enable images. |
Dirk Magnum
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Posted - 2008.03.31 18:13:00 -
[4]
Originally by: Annaphera
Originally by: Dirk Magnum Has anyone ever stopped to consider that mining purely for ISK gain may not be the intended purpose of mining? At least not for older players. I remember the days when taking in a 200,000 ISK load of ore in a Retriever constituted a significant increase in my wallet size, which is fine, but at this point can't compare at all to low sec ratting or level 4 missions. Mining is a part of the manufacturing cycle, not a source of major personal profit. I forget why I decided to make this post, although it was in response to some idea that somebody put forth somewhere in this thread. I think. It's my opinion on mining though and I stick by it.
Have you ever stopped to consider that the only reason mining is a viable source of income is that there are manufacturers that are too busy (or lazy) to run out and mine for themselves? The minute that happens, mining becomes a possible source of income, and mineral prices and such will adjust until the miners feel at least moderately compensated for their work.
But who said it wasn't a viable source of income? My post speculated that mining may not have been intended for that purpose, which to be honest doesn't really make much of a difference in the broad scheme of things since there are many aspects of Eve that have expanded beyond their original intent. My original post was more of a criticism of the complaint that someone couldn't pay for a GTC by mining. Missions and ratting are more profitable by a fair degree if done right, which means less time spent in-game going towards making the ISK that you need to continue playing. Please visit your user settings to re-enable images. |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.01 06:15:00 -
[5]
Rank 16 may be a bit high, but I wouldn't be opposed to skills that add small bonuses to individual ship types.
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